![]() The workload was made using OpenGL ES 3.0, which allows for more advanced effects like true volumetric fog, a higher depth of field, and more advanced shader effects. The demo ran on the iPad Air and although not the final version of the benchmark, topped out at about 12 frames-per-second according to Futuremark and my own keen eyes. As powerful as mobile GPUs have gotten in the last few years, they still aren't as good as traditional PCs and notebooks. The new 3DMark workload I saw was actually a somewhat downgraded version of one of its workloads for desktops, called Cloud Gate. Looping the through the tests until the battery dies and delivering a battery life duration. Each benchmark's workloads will also double at battery tests. The new 3DMark workload is coming in April, while the PCMark is currently slated to hit in June at the earliest. The second is a version of PCMark for mobile. The first is a new workload for 3DMark, the company's mobile benchmark for testing a device's 3D graphics prowess. Each are coming later this year to Android, iOS, and Windows RT. BARCELONA, Spain - As a devout user of Futuremark's mobile 3D benchmark, 3DMark, it brought a smile to my face to see two new benchmark demoed at Mobile World Congress 2014. ![]()
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